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Text File  |  1998-02-25  |  8KB  |  171 lines

  1. # KEYFRAME 'Stcrouch.key' created from 'D:\Jedi\Products\JK\Data\3DO\SimChars\Stormtrooper\Anims\Stcrouch.prj in VISUAL mode with ver4.61.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 2
  9. FPS    15.000
  10. JOINTS 17
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 17
  17.  
  18. NODE    0
  19. MESH NAME $$$DUMMY
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0000  -0.00009152   0.00000000   0.00125023   0.00000000   0.00000000   0.00000000
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    1
  28. MESH NAME stgun
  29. ENTRIES 1
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:        0   0x0000  -0.00023320   0.00001236  -0.00561235   0.00000000   0.00000000   0.00000000
  34.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  35.  
  36. NODE    2
  37. MESH NAME sthead
  38. ENTRIES 1
  39.  
  40. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  41. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  42.    0:        0   0x0000  -0.00024311   0.00000000   0.05192367  -8.99610519  21.78079605  -0.57437205
  43.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  44.  
  45. NODE    3
  46. MESH NAME sthip
  47. ENTRIES 1
  48.  
  49. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  50. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  51.    0:        0   0x0000   0.00024630  -0.00104909  -0.00167167  20.93797493   5.80505943  -4.33499241
  52.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  53.  
  54. NODE    4
  55. MESH NAME stlcalf
  56. ENTRIES 1
  57.  
  58. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  59. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  60.    0:        0   0x0000  -0.00049672   0.00004288  -0.04189748 265.63873291   0.00000000   0.00000000
  61.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  62.  
  63. NODE    5
  64. MESH NAME stlfoot
  65. ENTRIES 1
  66.  
  67. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  68. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  69.    0:        0   0x0000   0.00053657  -0.00055941  -0.04656357  52.97887421  24.43724060 -42.00093079
  70.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  71.  
  72. NODE    6
  73. MESH NAME stlforearm
  74. ENTRIES 1
  75.  
  76. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  77. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  78.    0:        0   0x0000  -0.00682753   0.00079944  -0.03686148  87.37982941   0.00000000   0.00000000
  79.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  80.  
  81. NODE    7
  82. MESH NAME stlhand
  83. ENTRIES 1
  84.  
  85. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  86. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  87.    0:        0   0x0000   0.00039813   0.00219859  -0.03051721   0.00000000  16.44441414   0.00000000
  88.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  89.  
  90. NODE    8
  91. MESH NAME stlshouldr
  92. ENTRIES 1
  93.  
  94. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  95. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  96.    0:        0   0x0000  -0.01797474  -0.00303428   0.04667189  27.64284134  11.68225002 -31.05767441
  97.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  98.  
  99. NODE    9
  100. MESH NAME stlthigh
  101. ENTRIES 1
  102.  
  103. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  104. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  105.    0:        0   0x0000  -0.00996430  -0.00003262  -0.01361598   9.52439785 -19.95908165  21.32131386
  106.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  107.  
  108. NODE    10
  109. MESH NAME strcalf
  110. ENTRIES 1
  111.  
  112. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  113. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  114.    0:        0   0x0000   0.00064327   0.00058255  -0.04057329 260.40948486   0.00000000   0.00000000
  115.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  116.  
  117. NODE    11
  118. MESH NAME strfoot
  119. ENTRIES 1
  120.  
  121. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  122. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  123.    0:        0   0x0000  -0.00053657  -0.00114197  -0.04689157  30.63398361  -6.66770506  11.64801025
  124.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  125.  
  126. NODE    12
  127. MESH NAME strforearm
  128. ENTRIES 1
  129.  
  130. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  131. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  132.    0:        0   0x0000   0.00630233   0.00159888  -0.03646175  65.34284210   0.00000000   0.00000000
  133.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  134.  
  135. NODE    13
  136. MESH NAME strhand
  137. ENTRIES 1
  138.  
  139. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  140. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  141.    0:        0   0x0000  -0.00037760   0.00133395  -0.03124875 -16.94307518  -3.04693365 -22.94358444
  142.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  143.  
  144. NODE    14
  145. MESH NAME strshouldr
  146. ENTRIES 1
  147.  
  148. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  149. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  150.    0:        0   0x0000   0.01878887  -0.00303428   0.04667189  47.76448059  66.94395447 -33.83115768
  151.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  152.  
  153. NODE    15
  154. MESH NAME strthigh
  155. ENTRIES 1
  156.  
  157. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  158. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  159.    0:        0   0x0000   0.00995756   0.00001027  -0.01494017  45.88233566  -5.10583735 -16.23122978
  160.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  161.  
  162. NODE    16
  163. MESH NAME sttorso
  164. ENTRIES 1
  165.  
  166. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  167. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  168.    0:        0   0x0000   0.00020723  -0.00020631  -0.00352435 -12.92894268 -23.91632843  -8.47521400
  169.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  170.  
  171.